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Vvardenfell Adventures Elder Scrolls III: Morrowind
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Denina Site Admin

Joined: 10 Feb 2008 Posts: 17
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Posted: Mon Feb 11, 2008 8:02 am Post subject: Denina's Mod List |
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I finally got around to compiling all my mods in one list. If you're interested, please check back as I will update this as I make new ones.
Ald-ruhn Adventurer's Haven - House in Ald-ruhn, obviously.
Ascadian Isles Estate - Large Hlaalu home south of Ebonheart.
Balmora Fighters Guild Room - The very first mod I ever made.
Balmora Mages Guild Home - Home in the Balmora Mages Guild.
Caldera Greeting Fix - Fixes an immersion spoiling dialogue where the NPCs say "People like you are nothing but trouble. Why don't you get out of Caldera?" You used to get this if your disposition was 60 or less. I changed it so that you will get this if your disposition is 40 or less. Link to download is in the linked thread. Note: this mod was not publicly released on PES.
Ebonheart Imperial Chapel No-Wander - This changes the AIs of the NPCs so they don't block doorways and wander all over the room and get in the way.
*NEW* Featherweight Soul Gems - Changes the weight of the soul gems to 0.10 and Azura's Star to 1.0. Cheat or tweak depending on point of view.
Galbedir Soulgems - Adds restocking soul gems to Galbedir's Inventory. See "Soul Gems for Sale" for this mod being done on a global scale. Do not use this mod in conjunction with Soul Gems for Sale since this mod is incorporated with that one.
Ghostgate, Private Quarters - Small room inside Ghostgate, Tower of Dusk for player to use as a drop off point while adventuring in the vicinity of Red Mountain.
Gnaar Mok Shack - As name suggests, places a shack home in Gnaar Mok, which was designed to fit in with the rest of the town.
Immunity to Normal Weaponry - Makes the Sixth House monsters immune to normal weapons. It was a shock to find out that they're not in the vanilla game and I thought they should be. This also makes Vivec immune to normal weapons as well. Just a minor tweak.
Killgore's Home Furnishings, Re-release - Obviously, I didn't make this mod, but the original mod's poor grammar and spelling detracted from its otherwise exceptional quality. I fixed grammar and spelling and released it so that this hard-to-find mod could continue to be enjoyed by the community.
Larkspring Manor - Places a large estate in the Ascadian Isles between Pelagiad and Ebonheart near the crossroads that connect the Pelagiad-Ebonheart-Vivec roads. This was sort of a beta when I released it, but I no longer use it in game so I never finished it. I had intended to make it purchase-able when I thought it was a house I'd use in the long run.
Marigold Manor - Christina's HUGE Home.
Miscellaneous Items to Static Items - Modder's Resource, makes most miscellaneous items into static items.
More Exquisite Clothes - I made this mod because I thought it was a shame there were so few exquisite varieties available. Since I'm no texturer and don't use a great many clothing mods, I just made some of the common and expensive varieties of clothes into exquisite counterparts.
Morgann Manor - This is one of the few houses I made that I wish I never released. This was one of the first few houses I ever made and I think I've come a long way since this one was made. I was such a noob back then.
Princess Docks - Adds fast travel to 8 locations across Vvardenfell from Seyda Neen. It's kind of a Seyda Neen Docks lite. Princess Stomper made this originally, but I tweaked it.
Random Passive Cliff Racers - Adds passive cliff racers to 13 leveled lists. This does not affect the spawns inside the Ghostfence as there are no cliff racers that are not diseased or blighted. You have a random chance of not being attacked by a cliff racer.
Sadrith Mora Enchanter - Ok, please don't groan at this one. It's a cheat, and I made it while learning how items and enchantments and such worked in the construction set. This is also one of the first few mods I ever did that I wish I hadn't released, but for historical sake, I'm including it in this list. I don't use this mod in my games now. Please don't laugh me off the forum.
Seyda Neen Armory - Adds an armorer shop to Seyda Neen. Version 1.0 has the location near the Census & Excise office. However, one of the female NPCs in the town kept getting hung up on the doorstep, which annoyed me. Version 1.1 corrects this and moves the shop over to the side of the road as you're going from the town to the silt strider port. A guard sometimes gets hung on the sign, but eventually works himself out of it, unlike the female NPC who could never get free of the doorstep. Do not use both versions at once.
Seyda Neen Basic House - This is probably my favorite house mod, and the one that has stood the test of time and has remained and been used in all of my permanent games since I made it. Just adds a little house in front of the lighthouse in Seyda Neen. It's a good home with a good amount of storage to get you started.
Soul Gems For Sale - Adds restocking, empty soul gems of all qualities to 14 enchanter service NPCs across Vvardenfell.
Tougher Guards - Requires Morrowind only. Just makes Imperial guards, Hlaalu, Redoran, Telvanni Guards, and Ordinators a higher level. You might want to think twice about attacking one or resisting arrest. Also available for DOWNLOAD at PES
Vivec Guild of Mages Room - The second mod I ever made, which replaced the dining room in the Vivec Guild of Mages with more private quarters for the player. As a side note, it was just a few days after making this mod that I learned how to actually build my own houses using the architecture and snap to grid. _________________ Denina
"Welcome, Friend! You're nearly a legend around here. Please...talk!" |
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